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by funny_name
760 days ago
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If anyone here is using PlayCanvas then I would love to know why you chose it over the abundance of other game engines out there. Every time I've taken a look at this engine it has always felt very limited. And with a $15/month subscription just to be able to create private projects I just can't justify it personally. I would love to be convinced otherwise though. |
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- You're locked into an online IDE if you want to use the PlayCanvas editor (which is the main selling point).
- Third-party dependencies are hard to integrate (for the online editor).
- You can't use different JavaScript languages (again due to the editor).
- I've seen lots of minor version changes that break too many things (not very stable).
- The editor had some major UI bugs back then (and probably still does).
Pros:
- Web-first library.
- Unity-like editor.
- Easy to debug/access things with only a link.
- Recently started to support WebGPU.
I've used ThreeJS, PlayCanvas, and BabylonJS in serious projects. I've concluded that BabylonJS is my go-to web-based 3D library from now on.