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by pjmlp 763 days ago
Basically they bring us back to the days of 3D software rendering algorithms, now however fully accelerated on the graphics card.

See offline renders like OTOY, that make use of CUDA.

However we could already have gotten them via WebGL Compute, as they are part of OpenGL ES, had its implementation not been sabotaged.

https://github.com/9ballsyndrome/WebGL_Compute_shader

https://registry.khronos.org/webgl/specs/latest/2.0-compute/

https://issues.chromium.org/issues/40150444