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by jsheard 768 days ago
Any idea how close Apple is to shipping stable WebGPU? They are the main bottleneck in terms of marketshare, Chrome has shipped it on Windows and Android already.
4 comments

They feel pretty close to shipping this to me: https://webkit.org/blog/14879/webgpu-now-available-for-testi... They recently shipped an update that resolves all issues running PlayCanvas' WebGPU backend. My guess is that we're looking at 6-12 months to reach production. To track WebGPU support, I recommend this awesome site: https://web3dsurvey.com/webgpu
Hopefully it will release later this year to coincide with iOS 18. As other commenters have mentioned, it's already available for developer testing.
Linux is missing it too. And WebGL2 beats WebGPU on all GPU performance benchmarks.
It’s in advanced safari iOS feature flags right now, and has been for a while. It works on the demos for PlayCanvas, but I can’t speak to long term stability .