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by n6h6 770 days ago
That isn't what they said, and it's probably not what they meant.

What they probably meant was that Nintendo testers use their non-dominant hands to simulate someone who has no prior experience with video game controls. (Though I'm not sure exactly what that would mean. Maybe OP meant they use "backwards" controllers with all the buttons swapped?)

1 comments

It could be a reminder to developers that they should not assume that they should develop for one kind of player.

I remember watching an episode of MKBHD where he played a racing game, and the hands on the wheel were white male hands (he is black). He just looked at the camera and said nothing, but sighed. I thought it was well done.

personally I hate PC games that assume WASD, or don't let you remap keys, or make other asumptions that are pretty easy to figure out you shouldn't do.

>I remember watching an episode of MKBHD where he played a racing game, and the hands on the wheel were white male hands (he is black).

Is this actually a problem? Should every character you play be the same race and gender as you? Personally, I would not care.

It depends how far they go. There are games where they insist I must play as a big titted whore even though I don’t identify as a woman and even if I was a woman, I’d opt for more subtle whoreness not the full whoreness some of these games insist I must role play.
Some examples of games where you have to play as a "big titted whore"?
Sure, Black Desert Online.

They insist you play a big titted whore.

With magic and shit, for clarity’s sake.

I've never seen this game before, but looking into it, they don't seem to insist on you playing as a "big titted whore", and to be honest, I wouldn't really care to play as a voluptuous woman ahah, I hope you don't call women whores just because of that.
That's like arguing that you can't drive a beat-up pickup truck in a F1 racing sim, or a Cessna in a combat flight sim.

The character design is part of the game that you chose to play.

Is it ok that some people do care?
should not assume that they should develop for one kind of player.

Or even better, if they accommodate the lowest common denominator, you actually can end up with better experiences for even experienced players.

I’m looking at this tech in reverse. Sure it’s going to help the disabled, but it’s also going to enable entire new things in games. I fly around a helicopter a lot in Arma, and I’d love some simple solutions for head and eye tracking just with my web cam and it looks like most of this r&d is happening in the accessibility space, not in the game design space.

I stand corrected. He just said "not exactly what my hands would look like, but (laugh)"

youtu.be/kFz9afj8lu0 ~ 7:00