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by hot_gril 761 days ago
Honestly SM64 with new graphics in those demo videos looks worse than the original game. But Gamecube games running in an emulator look amazing because they use a lot more vector graphics, which the emu can scale up and apply antialiasing to.

What interests me more about recompilation is it can produce very efficient binaries instead of having to emulate everything. And also makes it easier to add new features.

1 comments

Yeah, SM64 is weird because a lot of '3d' objects used billboarding, it was actually just a flat object always facing the camera, so they don't scale up well. Anything spherical (chain chomp for example).

Hilarious proof: https://imgur.com/gallery/Xw4tN#FoRAGl7

The characters in Mario Kart 64 were like that too, they just prerendered a heap of different angles and inserted the appropriate one.

With recompilation we could change those things, but I'm not sure how much work it would be and how many people who care to play those games would want to alter them that much.

Early 3d games will always have those rough edges sadly.

Also a lot of bitmaps on textures and stuff. It's fine though, it's a classic 3D game, no need to renovate it.