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by DCKing
758 days ago
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Other emulators want to solve the problem generically, and this solution doesn't quite. Static recompilation from one machine language to one other language is somewhere between extremely difficult to not being generally possible in practice [1]. To make recompiling something like this properly, you need some help from the binaries that make recompilation easier [2] and on top of that you need to patch certain things to make this work [3]. Dynamic recompilation doesn't have this problem. It allows you to create software you can dump the original binaries+assets ("ROMs") in and it will generally emulate it. There's a lot of confusion about how generic this solution it. It's extremely impressive in how much work it saves making recompilations/"ports" much easier, and it will be very valuable. But it is not able to replace the need for traditional emulators. [1]: https://cs.stackexchange.com/questions/155511/why-is-static-... [2]: N64 game binaries may happen to avoid a bunch of things that make general static recompilation hard that help this approach, but I don't actually know. [3]: The Majora's Mask recompilation repository contains a lot of handcrafted patches to make it work: https://github.com/Mr-Wiseguy/Zelda64Recomp |
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