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by DaiPlusPlus 762 days ago
There’s also inevitably going to be timing/performance-related bugs - the N64’s devkit docs say it runs games under a thin OS for multi-threading[1] so that’s another opportunity for things to go wrong.

Also, after conversion these games are still designed and hardcoded for an N64 controller and 4:3 aspect-ratio - that’s hardly “native” as far as PC gamers are concerned.

[1] https://ultra64.ca/files/documentation/online-manuals/man/pr...

1 comments

That operating system is statically linked into the game binary.
Does that mean I could have rolled an OS for my n64 together with game? l