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by DaiPlusPlus
762 days ago
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There’s also inevitably going to be timing/performance-related bugs - the N64’s devkit docs say it runs games under a thin OS for multi-threading[1] so that’s another opportunity for things to go wrong. Also, after conversion these games are still designed and hardcoded for an N64 controller and 4:3 aspect-ratio - that’s hardly “native” as far as PC gamers are concerned. [1] https://ultra64.ca/files/documentation/online-manuals/man/pr... |
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