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by flax
762 days ago
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I understand the author's point, sticking with what's comfortable and working. In a sense, I'm doing the same thing, but what's comfortable and working for me is Flutter. I don't have any Apple devices to develop on (but I do have a work macbook, and can borrow my wife's iPhone), so to target iOS at all, I vastly prefer cross-platform. Apple still makes that artificially difficult in many ways. You can't even upload a build without xcode (mitigated by codemagic.io). My distrubution certificate recently expired and I spent a lot of time on the Apple connect site before realizing there's no way to request a new certificate without using Apple tools that only run on Apple hardware. It should be a button in the same UI that shows the certificate! Anyway, without cross platform tools like Flutter, I wouldn't target iOS at all. Apple just takes every opportunity to try to leverage you into their ecosystem, and I'm not going to do that. And now that the WebAssembly target is officially supported, maybe I won't bother anymore. |
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