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by whizzter
758 days ago
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Yes and no, with the 8bits and probably 16bits like the C64, NES, etc you really want cycle accuracy and emulating something like the PS2 really well would probably need a fair bit of accuracy. HOWEVER.. writing an recompiler (not feasible for 8bits due to the amount of self-mod code) you could probably insert pattern checks to detect writes to DMA-starting locations,etc (thinking back to our PS2 games) and transform it to safe sequences without accurate timing for most games that really only would be happy with some extra cycles. |
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The UK C64 disk for “Skate or Die” had copy protection that did exactly that, as an example.