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by jjice
758 days ago
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> N64 is notoriously tricky to emulate Huh, I wouldn't have expected that. I don't know much about the specifics of N64 emulation, but I've had N64 emulators running perfectly since the early 2010s. I played mostly the big classics, so I'm unfamiliar with more niche title performance. |
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Some other madlad then took that approach, and ported it to a GPU Shader, because fuck yeah thousands of cores! It actually greatly improved the situation, as you didn't need a super powerful GPU, just a somewhat modern GPU.
That development means devices like the steam deck actually have zero issues running awesome N64 emulation, including allowing for upscaling to much higher rendering resolutions without artifacts because you are literally telling a virtual RDP to do it, and it happily complies.
Before AngryLion and ParaLLEl, we were stuck with basically the same graphics plugins, glitches, and tweaks as the late 90s.
https://www.libretro.com/index.php/category/parallel-n64/ for a more detailed description of how this changed things.