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Part of the original magic that Garfield talks about, the player experience of discovering a world of cards you've never seen before, is captured by recent video games like Inscryption (especially) and Slay the Spire. Dominion is also an excellent game as the progenitor of the deck-building game genre, where you build a deck from scratch inside each game (and Inscryption/Slay the Spire descend from), rather than outside the game as in Magic the Gathering. Dominion randomly sets 10 cards to be accessible to players, out of ~500 for an extremely huge number of combinations, such that each 10-set is always new. Dominion shines as card value, and the value of card interactions (e.g., in a combo or engine), can vary significantly by the random 10-set context. In a sense this gives a tremendous sense of novelty, significantly more than playing Magic the Gathering. |