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by hibikir
808 days ago
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The game Garfield envisioned was played with Ante, which is something the community ran away from real quick. His game also had no serious text templating, so it was a far harder game to play. He might not have envisioned play to win, but he designed some of the craziest cards printed in the history of the game, and basically every single one of them had the highest rarity: He knew that Ancestral Recall was much better than Healing Salve. It's difficult for me to go back and think that the best times for Magic were the moments when he was in charge: Magic's R&D team has done more work on the game that basically anything else in the boardgame industry, or the videogame industry. The need to keep printing new sets at ever speeding cadences (far more than 2 sets a year), causes failing sets, but from a design perspective, I'd argue that the golden age of the game is way past Garfield's intervention. I'd say the golden age of the game was from Invasion in 2000 to Return to Ravnica in 2012. Garfield left the game in better hands in 1995 or so. |
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