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by contingencies
760 days ago
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Sort-of. IIRC DOS games that wanted to use more than 512KB(?) of memory had to use one of a series of particular high memory access drivers. HIGHMEM.SYS ("XMS"?), EMM386.SYS ("EMS"?), etc. You had to load these and other drivers (in particular sound and mouse drivers, antivirus programs, etc.) when booting up in your CONFIG.SYS and/or AUTOEXEC.BAT. These were referred to as 'TSR' (terminate and stay resident) programs. There were all sorts of tricks to get things working... LOADHIGH, etc. In the end, most games required one particular approach to high memory, and you had to have a CONFIG.SYS/AUTOEXEC.BAT that left enough base memory free as well. It was a huge hassle. In later days most programs used DOS4GW ... https://en.wikipedia.org/wiki/DOS/4G ... which made things a lot easier. |
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0: https://www.wiki.ultimacodex.com/wiki/Voodoo_Memory_Manager