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by cccbbb 5142 days ago
But they're not "using" WebGL other than seeing a demo of it. There's absolutely no interaction. I bet at least half of your downloads expect they'll magically be able to have fully compatible WebGL games. Now that would be software worth paying for, provided it wasn't a settings toggle.
2 comments

Err, what? You do have full compatibility with WebGL with this. Any failings there are on the part of games are due to a lack of proper event handling (specifically, not using ontouch* events).

And again, "worth paying for" is up to the customers. I very much encourage people to download it and then pay for it if they see value in it. So far people have seen value in it.

Device data (touches, accelerometer, etc) are exactly what I meant by compatibility. Again, back to my point of it not being finished. I see that it wasn't your fault, but this is misleading and shady.
I don't think you understand. All of these things are there. In addition, these have nothing to do with WebGL. You're painting this to be something that it's very much not.

My tweak has been confirmed to work by everyone who has tried it, and it works quite nicely. You're saying that I'm being "misleading and shady", when in reality the full functionality is there.

Oh, I do understand. Congrats on practically leaking a incomplete beta and making money off of it.
I actually like that he can make money off of this. It shows that there is a market for WebGL enablement on the iphone. It cracks the whip above Apple's head.
No you don't understand. Or if you do, you are really bad at communicating.
It's not misleading, it's just apparently not what you want. It does enable WebGL, it's free or cheap. Good work I think.
[[self mainFrame] setWebGLEnabled:YES];

yup good work man

'Using' webgl is writing javascript. Text editors are widely available.