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by jbosh
762 days ago
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So scary. I was working on a garbage collection bug for a AAA video game one time for months. It'd crash once a day on a tester machine and we'd add more and more prints to try and narrow it down. Finally got enough information and realized that the padding of a specific object was wrong (GC expected 16 bytes, object was 12 bytes). This caused dozens of other corruption bugs to disappear that we didn't even think were GC related. |
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