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by LegionMammal978
775 days ago
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> You aren't changing the variant of an existing ADT, you're replacing the entire ADT value with a new one. 'Values' in Rust have no identity, except for their address. They're just a bunch of bytes in a row. What could it mean for a value to exist, except for it to be present at a set place in memory? If I have an instance of a Java class, and I change all the fields, I'd hardly say the instance has been replaced with a new instance. If you insist, I'd say "Java's sealed classes are more limited in that when you have a bunch of references to the same thing, you can change the values in the fields of that thing (and have it be reflected in other references), but you can't change which variant it is." Call that thing a 'value' or a 'variable', it doesn't change the visible outcome compared to enums in Rust, or discriminated unions in C/C++. |
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Pointers and value semantics are nice, but have nothing to do with ADTs. For example, in Rust, you can also do:
And in C: In these examples, we haven't mutated the number 42 into the number 53. We've simply stored an entirely new value in the location of `x`. In your Rust example, you're doing the exact same thing with an ADT. The variant case isn't being changed. You're creating a new value and storing it in an existing storage location. Every pointer pointing to that storage location sees the update because they all point to the same storage.