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by NBJack
775 days ago
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I may be missing something, but that seems to be an apples to oranges comparison. How is your turn based app example analogous to a complex physics simulation? And what exactly do you consider about the app's multiplayer to be the bar? |
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This one is kludging from every angle. They're cheating with the physics, they're cheating with who sees what, they're cheating by handpicking levels. It results in an experience that isn't grounded, because none of the foundational dimensions are real.