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by mogiddy55 768 days ago
From what I've heard (not an OSX user) Windows is the best operating system for multiple screens; OSX and Linux glitch way more. Most anyone doing 3D sculpture or graphics/art on a professional level will eventually move to working with 2-3 screens, and since there are no exclusively Mac design programs, OSX will be suboptimal.

There's little things too, like some people using gaming peripherals (multi-button MMO mice and left hand controllers, etc.) for editing, which might not be compatible with OSX.

And also, if you're mucking around with two 32 inch 4k monitors and a 16 inch Wacom it might start to feel a little ridiculous trying to save space with a Mac Pro.

3 comments

Besides Windows having more drivers for USB adapters than Linux*, which is a reflection of the market, I find Linux having much fewer glitches using multiple screens.

Once it works, Linux is more reliable than Windows. And virtual desktops have always worked better on Linux than on Windows. So I disagree with you on that front.

* In my case, this means I had to get an Anker HDMI adapter, instead of any random brand.

>I find Linux having much fewer glitches using multiple screens.

Maybe as long as you don't need working fractional scaling with different DPI monitors, which is nothing fancy now.

Nitpick: it hasn’t been called “OS X” for almost eight years now, starting with macOS Sierra.
I’ve been doing art on a pro level for twenty five years and I dislike multiple monitors.
I am just commenting about what I've seen at concept artist desks / animation studios / etc.
Why is that?

I am not an artist and also dislike multiple monitors, though I will employ two of them on occasion.

My reasons are:

If the window and application management doesn't suck, one display is all one needs.

With cheap multiple displays and touch devices came an ongoing enshitification of app and window management. (And usually dumber focus rules)

Having to turn my head x times a day sucks.