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by nasso_dev
769 days ago
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wgpu (and webgpu more generally) is often presented as a very good choice for a cross platform low level graphics api. but it was designed around safety/security constraints to support the web, sometimes at the cost of performance (my understanding) i heard somewhere this nice example: only big actors like AAA game engines would really benefit from the extra development effort it would take to use an even lower level api like vulkan/dx12 to squeeze the last 10% of performance that wgpu can't get you so if i understand correctly, zed, just like a AAA game engine, wants to squeeze every last bit of performance from the gpu, and so wgpu is "too high level" for it? and blade is "like wgpu, but no design tradeoffs and lower level" so its a better fit? does that mean someday zed might reach for vulkan directly one day? im assuming dx12 is gonna be used on windows anyway? i love kvark's work btw, we need more kvarks |
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