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by radarsat1
770 days ago
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One thing I've always wondered about these kinds of simulations is how they deal with numerical issues, since I assume they are needing to use both very small and very large numbers. Additionally, even in simple classical physics integration errors can add up very quickly, so wonder how this problem is avoided when working with these kinds of scales. Similar thoughts for things like galaxy simulations, or simulations of planet-sized collisions, etc. |
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