|
|
|
|
|
by kuschku
780 days ago
|
|
It was basically an all-purpose vector computing monster focused on SIMD. You could use it for physics simulations, animations, tesselation, etc. Basically everything you'd use a compute shader for nowadays. That's why emulators need AVX512 support to match the PS3. It was incredibly powerful. Obviously, in that era's single-threaded world no engine could make use of that functionality and few knew how to program for it. It was ahead of its time, by quite a while. |
|