Hacker News new | ask | show | jobs
by spxneo 773 days ago
This is an interesting proposition, converting text to motion but what will happen with other agents in the mix? For example, simulating a crowd moving between each other?

So far from the benchmarks comparing with other methods, this seems to be quite natural, if this can be extrapolated into game development, it would remove so much work.

1 comments

If I were integrating this with a project, I'd use the AI generated bone transforms as solver targets for a semi-active ragdoll. The active ragdoll would give you things like "two guys in the crowd knock shoulders and lose their balance briefly" and help with blending transitions between animations.

If you want people to try and dodge, I guess make a component I'd add to some bones with a spherical trigger on their shoulders and pelvis and have them use boid/flocking style evasion, leave it to the physics solvers to try and recover from there. Throw some crowds into one another, keep cooking escalations until it the stew looks sufficiently not abominable.

makes sense to transition between animations, shouldn't be hard to do