"I've seen gluts not followed by shortages, but I've never seen a shortage not followed by a glut."
Often there's enough demand to make the cost of used copies go sky-high, but not enough demand to make a new print run profitable.
(This applies double to out of print video games.)
Often there's enough demand to make the cost of used copies go sky-high, but not enough demand to make a new print run profitable.
(This applies double to out of print video games.)