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by legrisch
772 days ago
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Thanks! Threlte is "just" offering a declarative way to express Three.js. If you know how the `<T>` component and its props and event handlers work, you can use the Three.js documentation for everything else. Apart from that with Threlte I personally practice documentation-driven-development, so ecosystem packages are exhaustively documented. If you're missing something, let us know via an issue[1] or on Discord[2]. Accessibility is a topic we didn't care enough yet to be perfectly honest. Accessibility doesn't stop at screen readers though, it's about contrast, size, colors, motion, reachability, and so much more that we cannot provide and are a consumer topic. Naturally WebGL apps suffer from being practically invisible to screenreaders. There are workarounds[3] but essentially this has to be solved by consumers of Threlte (devs) and hopefully by browser vendors at some point in the future. [1] https://github.com/threlte/threlte/issues [2] http://chat.threlte.xyz [3] https://github.com/pmndrs/react-three-a11y |
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