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by dsharlet
788 days ago
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I wrote a library in C++ (I know, probably a non-starter for most reading this) that I think does most of what you want, as well as some other requests in this thread (generalized to more than just multiply-add): https://github.com/dsharlet/array?tab=readme-ov-file#einstei.... A matrix multiply written with this looks like this: enum { i = 2, j = 0, k = 1 };
auto C = make_ein_sum<float, i, j>(ein<i, k>(A) * ein<k, j>(B));
Where A and B are 2D arrays. This is strongly typed all the way through, so you get a lot of feedback at compile time, and C is 2D array object at compile time. It is possible to make C++ template errors reasonable with enable_if and the like, this works well-ish on clang, but not so well in GCC (YMMV).This library is a lot less automated than most other einsum implementations. You have to explicitly control the loop ordering (in the example above, the `j` loop is innermost because it is loop 0). If you build a good loop order for your shapes, the compiler will probably autovectorize your inner loop, and you'll get pretty good performance. Control over the loop ordering is in general a useful tool, but it's probably a lot lower level than most users want. |
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