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by ativzzz
778 days ago
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Because often, and especially with heavily interactive programs like games or UIs (any web page), you don't know if something will be good or not until you build some working version of it. The more barriers there are (type checkers, compiler errors, etc), the longer it will take you to prototype something usable to check if what you're building is good. Sometimes, it's useful to bypass these things for a prototype and you don't care if it crashes on any edge case. This is why typescript is so popular on the web - you can quickly prototype something with JS, then once you find the right solution, add types and productionize the code |
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[0] https://www.roc-lang.org/