Hacker News new | ask | show | jobs
by nightowl_games 785 days ago
Great timing. I'm currently playing around with 3D in Godot 3. We've made a bunch of 2D games, and have a huge system that we have no real incentive to port to Godot 4, so I'm seeing how far I can push Godot 3. Looking forward to trying some of these.
2 comments

Beware those assets are high poly and are better suited for rendering work than for realtime rendering in games: https://i.imgur.com/KX2FVzv.jpeg
While resources are listed as 1k, 2k, and 4k, and download with files like:

https://images.sharetextures.com/u/pavement_16_normal.webp

They can "mostly" be fairly easily reduced down to 512, 256, ect... if you happen to be doing smaller scale work. Color, ambient, metallic, normal, height, and roughness are all provided independently, so you can pick and choose what you need.

Already tried a few as conversions for textures on 16x16 or 32x32 tiles, and while obviously smeared really badly, they still work. You can still make a castle wall in a SNES game starting from a 1k source of stacked stone blocks.

Thanks for the explanation. I don't need to add anything to this reply :)
I'm also working on Unreal Engine and creating my assets Unreal Engine Material versions on that. I'm hearing too much about Godot and I hope, I can find a way to make a game using my own assets.