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by joshspankit 780 days ago
> What other problems kill this approach?

The copyright regime.

Artists (especially music) are currently navigating a very tight legal landscape where the works they are producing might get flagged as infringing even if they took every reasonable precaution. For example: sounds that sound similar to an existing sample, or note progressions that are fiercely defended by companies who use the residuals as their primary income source.

This can cause an issue if the artist releases a work and does not receive enough to defend themselves in court, especially as the work would now be very hard to take down and the artist may even have trouble stopping the income from coming in.

Source: I’ve been thinking about this “everything is released for free once the artist is paid” approach for a while and I think there are some notable wins esp. around the Patreon model where artists can know the eventual payout before they start making. I think it has amazing potential as most content becomes “free” anyway and it would make it so much easier for fans to share openly netting in more plays, more likes, and more fans.

1 comments

> Source: I’ve been thinking about this “everything is released for free once the artist is paid” approach for a while...

You should start a "media label" then. Take a cut of the threshold payment for (1) vetting and reviews of unreleased art, (2) distribution costs of the digital media, and (3) legal assistance for artists against copyright trolls.