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Ask HN: Mobile developers, what are the biggest challenges in creating app?
1 points by stanpolivoda 781 days ago
What are the main challenges if you want to create a hustle? Design, idea, tech stack, icon, or screenshot creation?

I want to go all in and create a mobile application; I even have an idea, but I wanted to ask for help in terms of the main problems I'm about to face to avoid or plan them.

Thanks

6 comments

It seems everyone will have different pain points, depending on their skills and aptitude for various aspects of the overall project. One person may be great with writing up app descriptions, making screenshots, and marketing, but struggle with actual development… while others will be just the opposite.

If I had to guess, it seems your main challenge right now is getting started, so you’ve created this post as a way to procrastinate, thinking if you do enough research, you can avoid any issues. The best way to go is to start. You’ll run into some issues, and when you do, you’ll be able to look for ways to solve those specific problems. Asking blanket questions like this will leave you worried about problems you may never personally experience.

You're completely correct, I guess))

This is a very valuable comment and the kick I may have been looking for asking such general questions here.

You are right to just go and defeat the dragon, but I wanted to hear the path of other people who have been there, because to get to the dragon you have to go through the forest and not get lost.

I'm actually grateful to everyone who took their time and shared nuances I didn't know about before.

Grateful to you, too, for the kick I needed.

>You are right to just go and defeat the dragon, but I wanted to hear the path of other people who have been there, because to get to the dragon you have to go through the forest and not get lost.

Sometimes those side quests (getting lost) help you defeat future dragons.

I’ve gone down some rabbit holes that at the time didn’t seem to be useful and were a waste of time. Then something comes up later where having that background and experience is invaluable. Getting lost, when I had the time to get lost, allowed me to slay the dragon when time was a factor.

Reframing some things can be helpful.

Creating a successful mobile application is full of challenges, right from idea validation, where there must be market demand, designing an intuitive user interface, selection of the right tech stack for development, the creation of interesting icons and screenshots for marketing purposes, and app store regulations and competition. Besides, your idea must be unique and have the need to be fulfilled, and market research must be done thoroughly. An intuitive and visually appealing interface, the right technology stack that aligns with your project's requirements, and the best marketing of your app through interesting icons and screenshots are crucial for gathering users and keeping them. Finally, adaptation to user feedback and the shift of market trends is also vital for long-term success.
Look into making your app a Progressive Web Application (PWA). PWAs run in/on both desktop and mobile Chrome based browsers which dominate the web. And depending on use case (e.g. single-user apps or games) PWAs can be setup to run completely offline further emulating "native" mobile apps.

Just 2 of several PWA benefits: - You can publish and host PWAs almost anywhere. No playstore required. But the option to go the playstore route remains open to you as playstores do accept PWAs. - Done right a single code base, because it runs in the browser, just works on desktops and mobiles, while you still have the ability to modify app behavior based on the platform you can detect at run time.

You are the second person to emphasize the difficulties of working with the App Store and Play Store.

To be honest, I hadn't heard of PWAs, I'll definitely have to study the information about it.

As I understood from your explanation, this is something that will work on both web and mobile platforms. Is it some kind of React Native? If we talk about the stack.

> Is it some kind of React Native?

No! It is built using native web browser components, HTML/JSS/CSS. But with projects like PWABuilder you can deploy to Android, iOS and other platforms. Much better than React Native! (but your app will run on a browser, native apps have way more APIs).

(1) Asking about tech stack is a red flag. If you have a tech stack that you like, are proficient with, and wouldn't want to give up you have a big advantage over somebody who doesn't have that.

(2) The above particularly holds if you are doing something that is risky because it is ambitious in terms of technology, business, or something else. You've got a certain "budget" for risk in your project and if has high risk in certain areas you want to eliminate risk in other areas. (Especially your tech stack)

(3) In the end I think business trumps everything else. If you've got something that people will pay for or that will accomplish a goal of yours that's what you need to keep your eye on.

wow,

greatest piece of information I've heard lately.

It really looks like I was investigating wrong things, and I should focus more on business and monetisation part.

Kudos!

Dealing with the app stores. Hands down. The DUNS number, the certificates, the keys, identities, and profiles, the app review, the maintenance and updates on ever-changing APIs, SDKs, xCode, etc. Their needless updates will outpace your ability to keep up.

Anything to do with the actual code of your app is fine. Once you have to interface with Google and Apple, it's an endless nightmare.

Is it something that you can investigate? I mean, like guidelines.

Or is it something you just need to accept?

Hey guys,

My name is Stan, and I'm a beginner mob developer and designer.

I'm looking for advice on how to reduce your chances of failing your hustle. What to focus on mainly and understand the "right road" to take.