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by ghostpepper 792 days ago
> 4. Has an audience that is demonstrably more likely to pay for software

The flip side of this is that I've noticed software written solely for macOS/iOS is often more polished than many of the most popular FOSS projects written for Linux.

Obviously I don't have any expectation of software provided for free, but as someone who makes a living developing software I do find it funny how much reticence there is among other developers to pay for high quality software.

2 comments

I have an aversion for paying for artificially scarce things. I am happy to "pay for software" if that software doesn't exist yet, and what I'm actually paying for is the labor to make it.
Quite convenient that you’d only pay software if developers contacted you years in advance, and none of them were clever enough to do so
My mechanic doesn't speculatively contact me about work I should do on my car. If I want new software that I can't write myself, I should reach out to developers, not the other way around.
Does this extend to books? movies? games?
I would extend it to the words in a book, but not the book itself. That is a physical object and therefore has real scarcity. Similarly for movies and games.

Though I'm actually not against paying for access to stream media. I am however against telling people what they can do with the media once they stream it (ie saving it to their own drive for future playback).

So if you're not against paying for access to media, why are you against paying for access to software? If you're against DRM, that's an argument I can support more
I am a developer who likes to be paid for my work. I was also a diehard FOSS fan. I've also switched to macOS, and after I did so I spent probably $200 on software. What was interesting to me is that even in my Linux phase, some proprietary software was acceptable — notably steam. Why was this the case?

I think, as a developer, I value the ability to fix things I don't like. I've done it quite a lot in open source software. Just plant my fix and move on. Steam always felt complete. macOS software often feels closer to completion, though sometimes I do wish I could modify it still. Also, another class is software I trust that I could not do a better job on, like Affinity.

Anyway, I think that's the root of the developer aversion to paying for software.... Well, for me anyway. I wish we had better culture around donating to free software as well.