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by masspro
781 days ago
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You seem knowledgeable, and I’m possibly going back into a GPGPU project after many years out of the game, so: overall do you see a good future for filling these compute-related gaps in the WebGPU API? Really I’m wondering whether wgpu is an okay choice versus raw Vulkan for native GPGPU outside the browser. |
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Native libraries like wgpu can do whatever they want in extensions, safety be damned, but you're stepping outside of the WebGPU spec in that case.