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by leguminous
788 days ago
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I was using Taichi recently to prototype some fragment shaders (I just mocked out texelFetch, texture, etc and wrote a for loop over each pixel). I found it convenient to be able to run on the CPU and also not have to deal with any OpenGL or Vulkan setup. One thing that was frustrating was that I couldn't template a function with another function (as far as I know). That lead to some copied and pasted code when I had multiple implementations that I wanted to compare. Can Metashade do that? |
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Regarding templating functions with functions - in Metashade you can just specialize the generated code however you see fit, with Python as the meta language. E.g. Python's `if` statements can act like `#ifdef`s or `if constexpr`, and you can certainly pass around callables to parameterize behavior.