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by guigui
791 days ago
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Three.js. Why it weighs only 45mb: the 3D environment isn’t that detailed, and we use Draco compression on the model files which has huge benefits in terms of file size. In addition, the art style requires few textures, and we use KTX2 compression.
The audio files are indeed the largest assets. |
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More detail would actually subtract from the experience. Keep it like this. This feels just right.