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by guigui 791 days ago
Three.js.

Why it weighs only 45mb: the 3D environment isn’t that detailed, and we use Draco compression on the model files which has huge benefits in terms of file size. In addition, the art style requires few textures, and we use KTX2 compression. The audio files are indeed the largest assets.

2 comments

If this is your idea of "isn't that detailed"... please make a full game that isn't that detailed.

More detail would actually subtract from the experience. Keep it like this. This feels just right.

Why are so many users gushing over this games 3D environment? It's empty and cel shaded, it's about as normal as normal gets but people are eating it up left right and centre.

It reminds me of standard indie games with cel shading.

Because it looks pleasant
Just looks like most cel shading games except you don't need shadows, complex details and everything has been run through a soft glower.

Reminds me of old flash games, just with high resolutions.

Art direction > technical prowess.
The art direction is non-existant here. I think people are just liking the technical smoothness of it but it uses a 3D library for that?
And that shader that makes everything glows... most of us aren't checking gaming releases on Steam so it just broke a barrier maybe.
This is the thread that is here to remind us that lots of people in the tech industry aren't gamers, and especially not PC/indie gamers.
I really liked art style!

Looks great with minimum textures :)

Great job!