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by jackstraw14 791 days ago
True, but it seems more like it's placing a bet in the VR space like the first iPhone did. No one wanted iPhone v1 forever, and so I think the next few versions of the Vision Pro will be pretty interesting if this is the starting point. It also raises the bar of expectation for other VR/AR headsets. Seems like a net benefit for an area of tech that has been pretty stagnant for a while.
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iphone 1 was way better than any of the alternatives at the time. Probably a better analogy were the bulky portable phones of the early 90s, which ultimately became smartphones, but after two decades!
The first iPhone completely failed pretty much every market besides the US. The lack of MMS (critical at the time) and the very expensive price made competitors look much better at the time. It's only with the 3G that iPhones took off.
Well, my point was that the first iPhone set a standard for smartphones that wasn't there before. After iPhone v1, people knew that "apps" were how things were going to be packaged and sold in the App Store and other app stores. It was better than anything else at the time like the Vision Pro seems to be also.
The App Store didn't launch until a year after the iPhone.

Originally, it was 'Write web apps that run in Safari'

Sadly, because that original web app vision likely would have prevented App Store revenue from twisting corporate priorities.

Vision Pro is way way better than the alternatives.

And the original iPhone was almost unusably slow and really didn’t do much.

Waiting half a minute for NYT to load and then seeing constant checkerboards got old very quickly.

Vision Pro isn't better at playing any games nor much different for watching movies.

Right now the Apple TV feels like a closer match than the iPhone to be honest. We had he same vibe of putting some games on it but no native controller, and a "revolutionary" remote control with voice commands and a touchpad.

AVP has a chance to be good at office tasks and casual tv watching for singles, but that's assuming other players don't get there faster than it takes Apple to iterate. If for instance the next xreal glass sets the bar too high the whole office/virtual monitor angle will be an uphill battle.