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by fennecfoxy
791 days ago
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As a millennial who has done both embedded and web it doesn't make me sigh at all and usually I find people with that line of thought are just being elitist. The amount of technology and number and size of assets in a game now is just insane, it is in no way at all comparable to the garage projects for 8bit consoles. Remember, games used to have to be ported - they were so locked into their particular platform/hardware that porting a game was essentially a total rewrite every single time. Nowadays we can write once, run on every single platform with just hooks into platform specific libs swapped out. Modern day developers aren't stupid; we're just all used to our current environments, but I would bet that if we all needed to, we could just as easily jump back in to writing everything in asm and custom tailoring it for a particular CPU/hardware. But then modern games would be impossible to actually get finished. |
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> Modern day developers aren't stupid; we're just all used to our current environments, but I would bet that if we all needed to, we could just as easily jump back in to writing everything in asm and custom tailoring it for a particular CPU/hardware.
Some people could jump back in, but not all.
But that's actually progress! You needed to be a wizard to get anything done on eg an Atari 2600 at all. Nowadays, game development is accessible to more and more people.