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by fennecfoxy 791 days ago
As a millennial who has done both embedded and web it doesn't make me sigh at all and usually I find people with that line of thought are just being elitist.

The amount of technology and number and size of assets in a game now is just insane, it is in no way at all comparable to the garage projects for 8bit consoles.

Remember, games used to have to be ported - they were so locked into their particular platform/hardware that porting a game was essentially a total rewrite every single time. Nowadays we can write once, run on every single platform with just hooks into platform specific libs swapped out.

Modern day developers aren't stupid; we're just all used to our current environments, but I would bet that if we all needed to, we could just as easily jump back in to writing everything in asm and custom tailoring it for a particular CPU/hardware. But then modern games would be impossible to actually get finished.

2 comments

Mostly agreed:

> Modern day developers aren't stupid; we're just all used to our current environments, but I would bet that if we all needed to, we could just as easily jump back in to writing everything in asm and custom tailoring it for a particular CPU/hardware.

Some people could jump back in, but not all.

But that's actually progress! You needed to be a wizard to get anything done on eg an Atari 2600 at all. Nowadays, game development is accessible to more and more people.

This is peak hackernews right here. No, modern developers couldn't just "easily jump back into writing everything in asm". More importantly, no one was talking about writing everything in assembly, he was complaining about 20 GB of bloat getting dumped on everyone who buys a game.