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by Cixelyn
784 days ago
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you check in the uncompressed audio, and then fmod, wwise or whatever other middleware you're using will compress to a different format and compression ratios on a per-platform basis during the build process (i.e. vorbis on PC, AT9 on PS4, FADPCM on mobile, etc.) |
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The only scenario I can think of is games supporting surround sound which can't afford the extra cycles of decompression.