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by v1sea
783 days ago
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It's neat, but I have a feeling this will result in very large downloads and long load times. Like the Unity WebGL exports of the past. The car example https://car.tiwsamples.com/ took 120 seconds to load, making 1820 network requests, and transferred 392MB of data / 487MB decompressed. You can deliver a significantly better user experience by building for the web directly. |
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This represents a way for Unreal developers to export their authored content to the web. It is an option, but is by no means the only way to do 3D in the browser. What web native frameworks lack is the rich functionality that comes with game engines such as Unity and Unreal.