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by dzaima
786 days ago
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Unpacking bools is cheap - to move any bit into a flag is just a single 'test' instruction, which is as good as it gets if you have multiple bools (other than passing each in a separate flag, which is quite undesirable). Doing the packing in a tree fashion to reduce latency is trivial, and store→load latency isn't free either depending on the microarchitecture (and at the counts where log2(n) latency becomes significant you'll be at IPC limit anyway). Packing vs store should end up at roughly the same instruction counts too - a store vs an 'or', and exact same amount of moving between flags ang GPRs. Reaching 64 bools might be a bit crazy, but 4-8 seems reasonably attainable from each of many arguments being an Option<T>, where the packing would reduce needed register/stack slot count by ~2. Where possible it would of course make sense to pass values in separate registers instead of in one, but when the alternative is spilling to stack, packing is still worthy of consideration. |
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I don't have a strong sense of how much more common owned `Option` types are than references, but it's worth noting that if `T` is a reference, `Option<T>` will just use a pointer and treat the null value as `None` under the hood to avoid needing any tag. There are probably other types where this is done as well (maybe `NonZero` integer types?)