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by hatsunearu
796 days ago
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the combat in 2b2t does not look like regular minecraft either. because of a long history of duped high value items, PvP is just simply spamming ender crystals which deals massive damage when broken, and the defense is just how many "totems of undying" you have which absorbs lethal damage. of course all the hacked clients automate placing ender crystals, reloading totems and identifying weak/strong locations so you're following those guidance to spam damage. a little before that there were hacked +32,767 damage swords that will insta kill you that was patched out by the server. |
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What’s the difference between a weak and strong location?
I could imagine funny evolutions over time, just a random thought, if everyone is running a “glass cannon with lots of 1-hit protection” build, then I guess if players had to pick between fast/little attacks and big/slow ones, they’d favor the former. If everyone is walking around with little attacks just intended to trigger the 1-hit protections on their fellow glass cannons, then actually using the in-game armor system might turn those one hits into two-hits, making it relevant again. If the systems were properly tuned, (it could be exponentially difficult to gather 1-hit protections and extra lives, so turning those 1-hits into 2-hits could be really valuable), mechanics could be saved from obsolescence in interesting ways.
I’m not describing Minecraft at this point, just spitballing. It would be interesting to see a game designed with this evolution of “things being broken” taken into account, though. I guess that’s what Magic the Gathering is, hahaha.