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by talldayo
791 days ago
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I'm a hardcore Quake/Unreal apologist, but you gotta hand something to Halo and Halo 2. Gorgeous shader-based graphics for the time, vehicles, absurd arsenals, wide-open maps, and 16 player(!!!) LAN play. It's a game that would have sold like gangbusters on PC, and was only that much more successful for being well-supported on console too. One might even argue that the success of Halo is what forced arena shooters like Counter Strike and Team Fortress to evolve or die. There was more at stake after it released, and outside the competitive circles there wasn't much demand for the FPS equivalent of Wheaties. |
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Edit: I should also give a shout out to Tribes for hitting a lot of those same notes