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by vintagedave 792 days ago
It's not a 'lifetime license' for macOS if it comes with only a year of updates, because macOS regularly breaks backwards compatibility.

I'd prefer to see, $49 for version 1. Then an upgrade price in a few years when they release version 2.

2 comments

My biggest issue is 49$ for... a UI like this isn't homebrew itself lol, its just a GUI for something you rarely need to interact for 49$ really?
We're aware of the possible issue you're pointing out. Since we're relatively new to macOS development do you have any idea on how others deal with this? There are a lot of apps out there with the same pricing model. Sketch for instance did this for years. They should have found a solution, right?
What you could do is have one version for all buying customers, but you have a feature state depending on the purchase date. Customer X buys Version 1.1 on 2024-04-20 and receives all new features until 2025-04-19. after that, bug fixes and new versions are delivered, but new major feature additions require a license renewal after the cutoff date. So, it would be decoupling major features from the app version. I have seen some Apps doing that, for example Halide.
Sketch is a tool used by people 8 hours/day (or at least was). Therefore, their pricing is more accepted by users/customers. In your case, it's not really a tool that one will use daily.
Sletch is a complex app that is used by professionals for 8h a day and costs $99. Your app is not comparable to that, just the pricing model. In relation to Sketch, your app is crazy expensive. I would have bought it for $19.