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by somenameforme
793 days ago
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I agree with you in general, but I think it has to be said that we also live in the era of things like the source for Unreal Engine 5 being completely and wholly available, along with a zillion tutorials and extremely well documented source. This is unlike anything we had, and better in basically every single way imaginable. In the hardware world there's Pi's, dirt cheap PCBs that you can have delivered in < 24 hours, and so on endlessly. It's like instead of breaking into a trailer, we've all been granted carte blanche access to a mansion. But maybe there was something about how counter-culture and esoteric stuff was itself attractive precisely because of that. There was also a lot more reward for a lot less work, largely because so few people were doing it. Now if somebody wants to go learn Unreal then it's just a pretty mundane and common thing, and you'll also be largely incompetent unless you're willing to dedicate years to it. By contrast when I was a kid changing the text in a shareware installer was enough to wow my friends with my leet skills, and that's something that took about 5 minutes to do, and not that much longer to learn. Oh and then creating secret directories by naming them alt+255, and so on. Dumb stuff, but it soon enough led me to much more than parlor tricks. |
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There's definitely that element, but I also think something missed by compartmentalizing hardware "tinkering" to devices designed specifically for the task. Nothing about a Raspberry Pi, for instance, is mysterious. If a person is going to buy one, they already have a significant level of interest and base knowledge. A kid's not gonna have one lying around and get curious about it unless their parent is a geek who owns those things, and even then said kid may have no good reason to even bother with one. Practically nobody today is opening up their laptop or their phone to mod it or even just see what's inside. I'm not saying the modern situation is bad, but a significant amount of it is artificial in a way that wasn't when the devices one would play with were the devices actually being used, and it's not clear to me whether what we have now is actually better in regard to inspiring future generations. Engaging with one's everyday hardware is an exercise in the power process that fewer and fewer generations are experiencing.