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by polemic
786 days ago
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Reminds me of an excellent conference talk I went to once - landslip modellers in BC, Canada spend a lot of time trying to prevent slips from damanging the railways that wind throught the mountainous terrain. There was a lot of research into statistical models of slips – in particular boudler movement and how they break up – which didn't really work. It turned out that game engines with good dynamic object desctruction are pretty good at modelling them, and they were able to get much better results using the game engine vs statistical models. |
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[0] - https://arstechnica.com/gaming/2020/01/plague-inc-maker-dont...