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by Too
798 days ago
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In 2D, the diagonal across a 1x1 rectangle is longer than just its sides. A naive implementation of just adding the x and y vectors together will become their sum, totaling up to the diagonal length, 1.41x faster. In 3d even more. This is a very common bug (feature) in many old games. Quake famously did consider this bug while walking but not while jumping, leading to a more complicated trick to speed up called strafe-jumping. |
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