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by xkcd-sucks
796 days ago
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It's basically a really well implemented Newtonian physics based platformer in a deterministic universe on a time loop that resets (22 minutes), so the loop is basically figure out how to get some place and then execute it (i.e. you could decide you want to de-orbit the moon into its planet, practice it, and get it right). Timing also matters as the celestial bodies orbit around and some of them fall apart. So maybe it's less frustrating if considered like "a Mario level that's supposed to be difficult" The story is understated, poignant, and one of those "ultimately nothing happened but the real story is what happened along the way". For reasons like this I consider it similar to Disco Elysium, a totally different game on the surface |
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