Hacker News new | ask | show | jobs
by palata 794 days ago
Not sure if the two of you are disagreeing or not, so genuinely asking:

Could it be that you are both right? As in, you should stop right away when you start getting motion sick, but with time it will get better?

Something like: play 15 minutes everyday, stop as soon as you are sick, and after a while you will be able to play 30min, etc.

I have no idea, just asking for a friend :-).

4 comments

Correct, according to general understanding from VR gamers and green my own experience. If you feel queasy stop immediately because pushing on will make it worse and cement the association in your brain. Leave it a while (a day or more ideally) then try again, repeat.
Maybe it differs on why you get motion sickness? Is it because the screens lag behind your movement with x millisecons or is it becase the eyes detect movement but the balance does not? Or a combination?

I'm guessing it's easier to get used to the motion/display lag than the balance sence issues.

> I'm guessing it's easier to get used to the motion/display lag than the balance sence issues.

Maybe, but people who work on boats surely get used to it. So it seems like it is possible for some people to some extent :-).

I remember playing VR games with my HP Reverb G2 years ago and I did initially power through the motion sickness for a bit, but it did get better over the weeks until it just wasn't an issue at all.
This is interesting for me to, but I'd be surprised to learn someone actually has an authoritative answer.
Data points would be interesting too. Someone saying "I used to get sick after 15min, and now I can play for 60min without a problem. I always stop playing right when I start getting sick".

You know, just to see that it has happened to someone :-)

edit: well this became a bit longer than I initially planned, I think I just had a lot to share when it comes to my recent VR adventures.

Well here I am: I initially got queasy as soon as I moved, then I'd immediately stop and take a break, longer breaks in the beginning. Initially I got a strong sense of de-realization / depersonalization after getting out of the digital world (i.e. looking at your hands and your brain being confused if they're real) But that also went away very quickly. The nausea, and 'am I still in the matrix' feeling got better within days, and went away within weeks. Now I can stomach any crazy topsy-turvy locomotion in any game. But I still feel the sweat and excitement, when swinging off 1000 feet high cliffs in Jet Island, or diving hundreds of meters deep in Subnautica.

It's just amazing how immersive it can be. I think you can only get there by having it at home and really giving yourself the time to get into it.

It's also re-ignited my love for single player games, especially modded triple A titles like Dragon Quest XI, or Resident Evil 2 (Remake) for example.

And btw, I run all of this on (arch) linux, on a Valve Index kit, using both SteamVR and OpenXR through Envision (Monado). It's been a bit of tinkering but that's only made it more satisfying for me. Plus, there are great communities like the Linux VR Adventure group: https://lvra.gitlab.io/

My experience is analogous to yours. Initial motion sickness, *strong* de-realization and de-personalization (especially with hands, but also my torso and legs).

Nausea didn't get better and seemed to be present when my head was turning but the camera was moving either the opposite way or in the same direction but too fast.

I have some really good memories of spending hours inside of Obduction VR (highly recommended if you liked Myst / Riven / The Witness / etc), but the de-realization was so severe that I ended up abandoning that form of entertainment out of concern for my sanity.

Yeah, add me to the list of people who have used the "stop immediately when you're getting noticeably queasy" technique to train my stupid brain to realize that no, it's not actually being poisoned, so it should stop fucking thinking it is and grow the fuck up. ;)

There are still some sorts of games that will make me queasy (games that have a lot of uncontrollable-by-me jumping around (think "leaping ninja fighting games') for instance), but by and large, I've no trouble.

I also found Dramamine to be helpful during the intermediate period where I'd still otherwise get nauseous after a while. I find it continues to be helpful for things like those stupid "leaping ninja fighting games".

Here's my experience.. got a Vive, ZERO motion sickness, was developing some games and toys with it for 6 months or so. Played about 20 minutes of some Resident Evil game on PSVR and got REALLY motion sick around the 10 minute mark and just powered through for another 10 minutes. I had to lay down and it took a good hour to fully recover. Now I can't play VR at all without getting sick, start getting the sweats and nausea as soon as I put my vive headset on. completely ruined VR for me, never finished my game I was working on, VIVE just collecting dust. Fuck the PSVR, I'm still mad about it.