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by fgblanch
796 days ago
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I think the only proven use cases for ZUIs have been Maps, Calendars, and Photo apps (Apple Photos and Google Photos). The last two to switch between different time period views: Day->Month->Year for photos and Day>Week>Month for calendars. |
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Similarly, it's too often used for (mis)organization, like in Miro or Prezi or "mind map" apps. I feel like those try to shoehorn information into Sherlock-like "mind palaces" in a way that only makes sense for the creator but are inscrutable to everyone else and just makes information harder to find later on. They always lead to some sort of pixel-hunting where the presenter zooms out and in, out and in, out and in, wasting time on navigation and placefinding instead of information dissemination.
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On the other hand, it CAN be useful for some visualizations, like taxonomy: https://itol.embl.de/itol.cgi or https://www.onezoom.org/life.html
"Drill down for details" like in disk space analysis: https://www.youtube.com/watch?v=BKClylmlv3w&t=1s (or similar one in D3: https://observablehq.com/@d3/zoomable-sunburst)
Treemaps: https://observablehq.com/@d3/zoomable-treemap
I think the overall point is some types of hierarchical information naturally lend themselves to "drill down" type UIs more than others. When you have levels of detail you don't need to see at first glance, drilling/zooming is awesome. When you have a bunch of things of equal hierarchy, presenting them in a big flat pile isn't any better in the virtual world than in the real world... it's the digital equivalent of 10,000 sticky notes on a wall.