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by tredre3
799 days ago
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I think you're being uncharitable. What Kaze does is very different type of optimization and I don't see how it negates (or even relates to) MattKC's analysis of the -O situation? Nintendo did indeed deliberately NOT pass the higher -O flag, MattKC was right. Kaze himself did analysis and came to the conclusion that it was likely because Nintendo wasn't confident it wouldn't introduce bugs, and the game ran fast enough as is. Of course with the power of 30 years better hindsight and tooling, we now know that compiling with the highest -O flag would have been fine. |
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I even say this as someone who generally isn't a fan of Nintendo from the perspective of their corporate policies. I don't think Nintendo did anything wrong here, especially given how new this system and the brave new world that was 3D gaming in the home was at the time for them.