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by sigmoid10
797 days ago
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As I said twice now already, efficiency is not just a question of rendering pixels. When you take the entire development lifecycle into account, there is a vast opportunity for improvement. This path is an obvious continuation of current trends we see today: Why spend time optimising when you can slap on DLSS? Why spend time adjusting countless lights when you can use real time GI? Why spend time making LODs when you can slap on Nanite? In the future people will ask "Why spend time modelling polygons at all when you can get them for free?" |
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