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by zokier
791 days ago
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Spectral rendering imho is good example how ray tracing in itself is not the end-game for rendering, it's more just starting point. Occasionally I see sentiment that with real-time ray tracing rendering is a solved problem, but imho it's far from truth. Afaik most spectral rendering systems do not do (thin-film) interference or other wave-based effects, so that is another frontier. Reality has surprising amount of detail. |
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